We here at Billion Device realize being the in-between tool is a hard balance to strike, but we think we're doing a pretty good job at it and we're doing a pretty good job at it and we're committed to it. It's why we created Mockups in the first place. Mockups offers the same speed and rough feel as sketching with pencil, with the advantage of the digital medium.
The first impression might be disorienting. There are very few interface elements on the screen. Start exploring however, and you'll find out that Mockups is filled with powerful yet only-visible-when-you-need-them features. Getting your ideas out should be effortless. We sweat the details so the app gets out of your way, instead of forcing you to learn it.
The most common use of mockups in software development is to create user interfaces that show the end user what the software will look like without having to build the software or the underlying functionality. Software UI mockups can range from very simple hand drawn screen layouts, through realistic bitmaps, to semi functional user interfaces developed in a software development tool.
Mockups are often used to create unit tests - there they are usually called mock objects. The main reasons to create such mockups is to be able to test one part of a software system (a unit) without having to use dependent modules. The function of these dependencies is then "faked" using mock objects.
1. Mock-ups permit the observation of essential functions of the object.
2. Mock-ups can be made by the instructor, as well as purchased commercially.
3. By eliminating unnecessary details, the mock-up enables the student to zero in on the material to be learned.
4. Mock-ups can be made larger or smaller than the real thing.
5. Mock-ups are generally working types which stress the actual operations involved in the functioning of the real object.
6. Having students build mock-ups enhances learning.
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